I gave Andor grief during session for tapping out of a drawing that he thought was “bad”. The model and me, both thought that what he was tossing away work that was interesting, needing instead to be worked through… and if it failed as a result, nothing lost, but if something blossomed (anything), then it was a risk well spent.
Karma quickly returned the sentiment by piling up one questionable decision on top of another on top of another… At times, the near miss is more interesting in character than a hit, but only by default. A near miss leaves a viewer thinking about why it feels off. A hit frees you up to move on.